Renderable Component
Component for any entity that has a position on the stage.
Events
- Invalidate
- when the entity needs to be redrawn
Properties
Methods
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.alpha
Transparency of an entity. Must be a decimal value between 0.0 being fully transparent to 1.0 being fully opaque.
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.visible
If the entity is visible or not. Accepts a true or false value. Can be used for optimization by setting an entities visibility to false when not needed to be drawn.
The entity will still exist and can be collided with but just won't be drawn.
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.flip()
Events
- Invalidate
- when the entity has flipped
public this .flip(String dir)
- dir
Flip direction
Flip entity on passed direction
Example
this.flip("X")
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.unflip()
Events
- Invalidate
- when the entity has unflipped
public this .unflip(String dir)
- dir
Unflip direction
Unflip entity on passed direction (if it's flipped)
Example
this.unflip("X")