Controllable Component
Used to bind methods to generalized input events.
Currently supports the events "DirectionalInput", "TriggerInputDown", and "TriggerInputUp".
Methods
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.disableControl()
public this .disableControl()
Disable the component from responding to input events.
Example
this.disableControl();
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.enableControl()
public this .enableControl()
Enable the component to listen to input events.
Example
this.enableControl();
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.linkInput()
public this linkInput(string event, string name, function fn)
- event
the name of the input event
- name
the name of the input
- fn
the function that will be called with the event object
Binds the function to the particular named event trigger.
Currently supports three types of input events. Each event will have a name
property.
DirectionalInput
: The event will havex
andy
properties representing the directional input vector, often normalized to a unit vector. Triggered when the input changes.TriggerInputDown
: Occurs when the input is triggered.TriggerInputDown
: Occurs when the trigger is released. The event will have adownFor
property, indicating how long it had been active.
Example
// Create a trigger bound to the `b` key
Crafty.s("Controls").defineTriggerGroup("BlushTrigger", {keys:['b']});
// Create a blue square that turns pink when the trigger is pressed
Crafty.e("2D, Canvas, Color, Controllable")
.attr({x:10, y:10, h:10, w:10}).color("blue")
.linkInput("TriggerInputDown", "BlushTrigger", function(){this.color('pink');});
See Also
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.unlinkInput()
public this linkInput(string event, string name)
- event
the name of the input event
- name
the name of the input
Removes a binding setup by linkInput