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Crafty.timer

Handles game ticks

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Crafty.timer.step

public void Crafty.timer.step()

Advances the game by triggering EnterFrame and calls Crafty.DrawManager.draw to update the stage.

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Crafty.timer.getFPS

public void Crafty.timer.getFPS()

Returns the target frames per second. This is not an actual frame rate.

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Crafty.timer.simulateFrames

Advances the game state by a number of frames and draws the resulting stage at the end. Useful for tests and debugging. public this Crafty.timer.simulateFrames(Number frames)

frames
number of frames to simulate