Determines if Crafty is running on mobile device.
If Crafty.mobile is equal true Crafty does some things under hood:
- set viewport on max device width and height
- set Crafty.stage.fullscreen on true
- hide window scrollbars
public Crafty.device.deviceOrientation(Function callback)
Do something with normalized device orientation data:
{
'tiltLR' : 'gamma the angle in degrees the device is tilted left-to-right.',
'tiltFB' : 'beta the angle in degrees the device is tilted front-to-back',
'dir' : 'alpha the direction the device is facing according to the compass',
'motUD' : 'The angles values increase as you tilt the device to the right or towards you.'
}
// Get DeviceOrientation event normalized data.
Crafty.device.deviceOrientation(function(data){
console.log('data.tiltLR : '+Math.round(data.tiltLR)+', data.tiltFB : '+Math.round(data.tiltFB)+', data.dir : '+Math.round(data.dir)+', data.motUD : '+data.motUD+'');
});
See browser support at http://caniuse.com/#search=device orientation.
public Crafty.device.deviceMotion(Function callback)
Do something with normalized device motion data:
{
'acceleration' : ' Grab the acceleration including gravity from the results',
'rawAcceleration' : 'Display the raw acceleration data',
'facingUp' : 'Z is the acceleration in the Z axis, and if the device is facing up or down',
'tiltLR' : 'Convert the value from acceleration to degrees. acceleration.x is the acceleration according to gravity, we'll assume we're on Earth and divide by 9.81 (earth gravity) to get a percentage value, and then multiply that by 90 to convert to degrees.',
'tiltFB' : 'Convert the value from acceleration to degrees.'
}
// Get DeviceMotion event normalized data.
Crafty.device.deviceMotion(function(data){
console.log('data.moAccel : '+data.rawAcceleration+', data.moCalcTiltLR : '+Math.round(data.tiltLR)+', data.moCalcTiltFB : '+Math.round(data.tiltFB)+'');
});
See browser support at http://caniuse.com/#search=motion.