Text Sprites
If you want to be more creative about the fonts in your game you can create a sprite sheet of your font like this
and chop it up in Crafty like this
Crafty.init();
Crafty.sprite(24,32,"http://opengameart.org/sites/default/files/font-hand-24x32.png",
{
EMPTY:[0,0],
A:[1,2],
B:[2,2],
C:[3,2],
D:[4,2],
E:[5,2],
F:[6,2],
G:[7,2],
H:[8,2],
I:[9,2],
J:[10,2],
K:[11,2],
L:[12,2],
M:[13,2],
N:[14,2],
O:[15,2],
P:[0,3],
Q:[1,3],
R:[2,3],
S:[3,3],
T:[4,3],
U:[5,3],
V:[6,3],
W:[7,3],
X:[8,3],
Y:[9,3]
});
Crafty.c("Char",{
init:function(){
this.addComponent("2D,DOM").attr({w:24,h:32});
}
});
Crafty.c("SpriteText",{
init:function(){
this.addComponent("2D,DOM");
},
text:function(text){
var c;
for(var i = 0; i<text.length;i++){
c = Crafty.e("Char",text.charAt(i).toUpperCase());
c.shift(i*c.w);
this.attach(c);
}
}
});
Then simply use the SpriteText component like this
var text = Crafty.e("SpriteText").text("Crafty Roxx");
And the result